This tutorial explains how to texture a car 3D model using the unwrap UVW method. Done with Photohop CS3, 3DS Max 2009 and Vray.
Showing posts with label Car Body 3D Modeling. Show all posts
Showing posts with label Car Body 3D Modeling. Show all posts
Thursday, April 26, 2012
Sunday, April 22, 2012
Car Hood 3D modeling tutorial
Link to: Car Hood 3D modeling tutorial
A series of video tutorials that show how to model eight car hoods in Rhino, explaining the basic principles of complex NURBS modeling. Requires free registration.
Friday, April 20, 2012
Lexus LFA Alias modeling tutorial
Lexus LFA Alias modeling tutorial
A six parts video tutorial on how to mode a Lexus LFA in Autodesk Alias Automotive 2011. In Russian with English subtitles.
Tuesday, April 17, 2012
Modelling and Rendering Lights in Alias and Bunkspeed
This tutorial explains how to model and render lights in Alias Studio and Bunkspeed Hypershot. It covers the vaious steps inclusing the 3D model in Alias, the HDR image in Photoshop, and the rendering setup in Hypershot.
Monday, April 16, 2012
Autodesk Alias Design Tutorial by Chris Hall
A detailed multi-part video tutorial by Autodesk’s Chris Hall which covers the basics of Alias Design software. Among the covered topics are the user interface, data structure, navigation, picking objects and scene management with layers.
Autodesk Alias 2012 Fillet Tools

Autodesk Alias 2012 Fillet Tools
In this official video Kerry Kingston presents the new Fillet tools in Autodesk Alias 2012, using some automotive surfacing examples.
Technical Surfacing in Alias
Technical Surfacing in Alias A detailed 114-pages pdf tutorial on technical surfacing from the official documentation of AliasStudio 2008.
Friday, August 5, 2011
Lamborghini Miura Car modeling Tutorial
RHINO3D 2.0
Skill Level: Medium Advanced User
Lamborghini Miura Car modeling Tutorial
Link to some Blueprints
http://smcars.nd4spdworld.com/forum/viewforum.php?f=39
_____________________________________
Section 1
Research and Blueprints
Inserting Blueprint image for tracing with Control point Curves.
This may take a few minutes, after it is created you should scale it up or down to match the dimensions if you can find them, if not don’t worry about it.
Overall length 171.6 inches
Overall width 69.2 inches
Overall height 41.5 inches
Wheelbase 98.4 inches
Track (front and rear) 55.6 inches
Don’t forget to get a bunch of images of the car your modeling,, or better yet get a model of it, this should help in some of the more complex areas that can not be seen in the Blueprints (PLANS).
Setup a few layers, such as Body,Trim,Windows,Tires,Wheels,Tail-Pipe and lights
The layers for the lights may have many parts, I would make a few layers, such as (TL=Tail-light) TL-Bulb, TL-Red-Glass, (HL=Head-Lights) HL-Glass HL-Chrome, and so on and on,, such as the orange blinkers have parts to them.

****************************************
Find complete tutorial here :- http://www.3dvault.net/Wyatt/one.html
Skill Level: Medium Advanced User
Lamborghini Miura Car modeling Tutorial
Link to some Blueprints
http://smcars.nd4spdworld.com/forum/viewforum.php?f=39
_____________________________________
Section 1
Research and Blueprints
Inserting Blueprint image for tracing with Control point Curves.
This may take a few minutes, after it is created you should scale it up or down to match the dimensions if you can find them, if not don’t worry about it.
Overall length 171.6 inches
Overall width 69.2 inches
Overall height 41.5 inches
Wheelbase 98.4 inches
Track (front and rear) 55.6 inches
Don’t forget to get a bunch of images of the car your modeling,, or better yet get a model of it, this should help in some of the more complex areas that can not be seen in the Blueprints (PLANS).
Setup a few layers, such as Body,Trim,Windows,Tires,Wheels,Tail-Pipe and lights
The layers for the lights may have many parts, I would make a few layers, such as (TL=Tail-light) TL-Bulb, TL-Red-Glass, (HL=Head-Lights) HL-Glass HL-Chrome, and so on and on,, such as the orange blinkers have parts to them.
****************************************
Find complete tutorial here :- http://www.3dvault.net/Wyatt/one.html
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