Showing posts with label Car Body 3D Modeling. Show all posts
Showing posts with label Car Body 3D Modeling. Show all posts

Thursday, April 26, 2012

Car texturing tutorial using unwrap UVWs

Car texturing tutorial using unwrap UVWs


This tutorial explains how to texture a car 3D model using the unwrap UVW method. Done with Photohop CS3, 3DS Max 2009 and Vray.

Sunday, April 22, 2012

Car Hood 3D modeling tutorial

Car Hood 3D modeling tutorial



Link to: Car Hood 3D modeling tutorial

A series of video tutorials that show how to model eight car hoods in Rhino, explaining the basic principles of complex NURBS modeling. Requires free registration.

Friday, April 20, 2012

Lexus LFA Alias modeling tutorial


Lexus LFA Alias modeling tutorial

Lexus LFA Alias modeling tutorial

A six parts video tutorial on how to mode a Lexus LFA in Autodesk Alias Automotive 2011. In Russian with English subtitles.

Tuesday, April 17, 2012

Modelling and Rendering Lights in Alias and Bunkspeed



This tutorial explains how to model and render lights in Alias Studio and Bunkspeed Hypershot. It covers the vaious steps inclusing the 3D model in Alias, the HDR image in Photoshop, and the rendering setup in Hypershot.

Monday, April 16, 2012

Autodesk Alias Design Tutorial by Chris Hall



A detailed multi-part video tutorial by Autodesk’s Chris Hall which covers the basics of Alias Design software. Among the covered topics are the user interface, data structure, navigation, picking objects and scene management with layers.

Autodesk Alias 2012 Fillet Tools




Autodesk Alias 2012 Fillet Tools

In this official video Kerry Kingston presents the new Fillet tools in Autodesk Alias 2012, using some automotive surfacing examples.

Technical Surfacing in Alias

 Technical Surfacing in Alias

A detailed 114-pages pdf tutorial on technical surfacing from the official documentation of AliasStudio 2008.

Friday, August 5, 2011

Lamborghini Miura Car modeling Tutorial

RHINO3D 2.0
Skill Level: Medium Advanced User
Lamborghini Miura Car modeling Tutorial
Link to some Blueprints
http://smcars.nd4spdworld.com/forum/viewforum.php?f=39
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Section 1
Research and Blueprints
Inserting Blueprint image for tracing with Control point Curves.
This may take a few minutes, after it is created you should scale it up or down to match the dimensions if you can find them, if not don’t worry about it.
Overall length 171.6 inches
Overall width 69.2 inches
Overall height 41.5 inches
Wheelbase 98.4 inches
Track (front and rear) 55.6 inches


Don’t forget to get a bunch of images of the car your modeling,, or better yet get a model of it, this should help in some of the more complex areas that can not be seen in the Blueprints (PLANS).
Setup a few layers, such as Body,Trim,Windows,Tires,Wheels,Tail-Pipe and lights
The layers for the lights may have many parts, I would make a few layers, such as (TL=Tail-light) TL-Bulb, TL-Red-Glass, (HL=Head-Lights) HL-Glass HL-Chrome, and so on and on,, such as the orange blinkers have parts to them.



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Find complete tutorial here :-  http://www.3dvault.net/Wyatt/one.html