Showing posts with label Rhino 3D Tutorials. Show all posts
Showing posts with label Rhino 3D Tutorials. Show all posts

Sunday, April 22, 2012

Car Hood 3D modeling tutorial

Car Hood 3D modeling tutorial



Link to: Car Hood 3D modeling tutorial

A series of video tutorials that show how to model eight car hoods in Rhino, explaining the basic principles of complex NURBS modeling. Requires free registration.

Wednesday, April 18, 2012

How to model a car hood in Rhino 4.0






A video tutorial that shows the creation process of a car hood in Rhino 4.0.

Advanced Rhino 3D Webinar

Advanced Rhino 3D Webinar





In this webinar produced by Novedge McNeel training specialist Brian James explains single span surfacing workflows, analysis techniques such as zebra and environment maps and how to match geometric continuity across multiple intersections.

Modeling a car with T-Splines for Rhino

Modeling a car with T-Splines for Rhino





A 4.5 hours webinar in three parts where designer Kyle Houchens provides an overview of his process of modeling cars with T-Splines for Rhino.

Friday, August 5, 2011

Lamborghini Miura Car modeling Tutorial

RHINO3D 2.0
Skill Level: Medium Advanced User
Lamborghini Miura Car modeling Tutorial
Link to some Blueprints
http://smcars.nd4spdworld.com/forum/viewforum.php?f=39
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Section 1
Research and Blueprints
Inserting Blueprint image for tracing with Control point Curves.
This may take a few minutes, after it is created you should scale it up or down to match the dimensions if you can find them, if not don’t worry about it.
Overall length 171.6 inches
Overall width 69.2 inches
Overall height 41.5 inches
Wheelbase 98.4 inches
Track (front and rear) 55.6 inches


Don’t forget to get a bunch of images of the car your modeling,, or better yet get a model of it, this should help in some of the more complex areas that can not be seen in the Blueprints (PLANS).
Setup a few layers, such as Body,Trim,Windows,Tires,Wheels,Tail-Pipe and lights
The layers for the lights may have many parts, I would make a few layers, such as (TL=Tail-light) TL-Bulb, TL-Red-Glass, (HL=Head-Lights) HL-Glass HL-Chrome, and so on and on,, such as the orange blinkers have parts to them.



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Find complete tutorial here :-  http://www.3dvault.net/Wyatt/one.html